![]() ![]() The exact details of the event and how the Dark dimension was created are still unclear however, it is believed that a combination of the Leviathan's Wormhole-creating abilities, the tremendous power of Phazon and Aether's fragile Light energy resulted in the creation of Dark Aether. Fifty years ago, a Leviathan from planet Phaaze crashed into Aether with unusual force, destroying the planet's natural beauty and bringing with it pure darkness in the form of the Ing Horde and their home, the alternate dimension of Dark Aether. One of light.and one of shadow, each existing in its own dimension.Īether is a rogue planet in the Dasha region of space. Where once there was one Aether, there were now two. A rift was torn in time and space, and a strange power flowed over the world. Long ago, a cosmic object fell to our planet, Aether, exploding with great force. "entityName": "Aether II.Once a fertile land, the planet is currently recovering from a colossal stellar impact that scorched its forests and plains. ![]() "entityName": "Aether II.aetherLightning", "entityName": "BiomesOPlenty.JungleSpider",Ĭlick to expand.The AetherII.cfg contains: "entityName": "BiomesOPlenty.PoisonDart", "_COMMENT": "Aspects are in the form aspect : value ", F.e, when I open the BiomesOPlenty.cfg, I get this: Thanks to anyone who replies in advance!Ĭlick to expand.Could you please explain in a bit greater detail, because as I've said, I'm not all that familiar with the entire situation. Since I'm absolutely inexperienced, I'd like to ask for your help on how to make the mod work with the game and afterwards with the server. Upon loading the game with the mod I got the following message - "A list of ID conflicts has been written to the file 'IDConflicts.txt' in your minecraft directory."ġ65: _ice from BiomesOPlenty - aether:Aether Portal from Aether IIġ66: bop.originGrass from BiomesOPlenty - aether:Aether Dirt from Aether IIġ67: _sand from BiomesOPlenty - aether:Aether Grass from Aether IIġ68: _dirt from BiomesOPlenty - aether:Quicksoil from Aether IIġ69: bop.holyGrass from BiomesOPlenty - aether:Holystone from Aether IIĤ037: aether:Cold Fire from Aether II - agriculture:counter from AgricultureĤ038: aether ivine Carved Stone Stairs from Aether II - agriculture ven from AgricultureĤ039: mffs:manipulator from MFFS - aether ivine Carved Stone Wall from Aether IIĤ040: mffs:interdictionMatrix from MFFS - aether:Blood Moss Holystone from Aether IIĤ042: mffs rojector from MFFS - Skyroot Workbench from Aether IIĤ043: mffs:fortronCapacitor from MFFS - aether:Continuum Ore from Aether IIĤ045: mffs:forceField from MFFS - aether:BlockOrangeTree from Aether IIĤ066: aether:Berry Bush from Aether II - emasher_frame from eng_toolboxĤ068: aether:Christmas Leaves from Aether II - emasher_direction_changer from eng_toolboxĤ069: aether resent from Aether II - emasher_mini_portal from eng_toolboxĤ070: aether urple Flower from Aether II - modular_socket from eng_toolboxĤ071: aether:White Rose from Aether II - tempRS from eng_toolboxĤ072: aether:Freezer from Aether II - paintedPlanks from eng_toolboxĤ073: aether:Quicksoil Glass from Aether II - groundLimestone from eng_toolboxĤ074: aether:Zanite Block from Aether II - null from eng_toolboxĤ075: aether:White Gold Pillar from Aether II - start_pipe from eng_toolboxĤ076: aether ivine Light Dungeon Stone from Aether II - fluid_pipe from eng_toolboxĤ077: aether ivine Dungeon Stone from Aether II - energy_pipe from eng_toolboxĤ078: aether:Light Dungeon Stone from Aether II - emasher_MJ_adapter from eng_toolboxĤ079: aether ungeon Stone from Aether II - emasher_EU_adapter from eng_toolboxĤ080: TFUncraftingTable from TwilightForest - aether:Chest Mimic from Aether IIĤ081: aether:Trap from Aether II - blockThermalMonitor from IC2NuclearControlĤ082: aether:Enchanted Gravitite from Aether II - extrautils:decorativeBlock2 from ExtraUtilities I wanted to add the Aether II 1.6.4 mod to FTB Monster 1.6.4 and essentially my Monster 1.6.4 server so I can play with friends. Good day! I'd like to say straight off that I'm not experienced with the whole IDConflicts scenario. ![]()
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